Virtual goods (1)

People buy virtual goods usually for one of three reasons: to express themselves—so they’re buying virtual goods to make their avatar look terrific—or to build relationships with other people in the form of gifts. And [the] third reason, especially in gaming environments, is that virtual goods enhance your power to effect change, to win, to [...]

February 3, 2010  Tags: , , , , ,   Posted in: e-business, economía, tecnología  No Comments