Virtual goods (1)
People buy virtual goods usually for one of three reasons: to express themselves—so they’re buying virtual goods to make their avatar look terrific—or to build relationships with other people in the form of gifts. And [the] third reason, especially in gaming environments, is that virtual goods enhance your power to effect change, to win, to [...]
February 3, 2010
Tags: Cary Rosenzweig, Catalina Franco, modelos de negocio, productos virtuales, Tendencias21, virtual goods Posted in: e-business, economía, tecnología
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