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	<title>JFA &#187; Tendencias21</title>
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		<title>Virtual goods (1)</title>
		<link>http://www.alfaya.es/2010/02/03/virtual-goods-1/</link>
		<comments>http://www.alfaya.es/2010/02/03/virtual-goods-1/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:16:13 +0000</pubDate>
		<dc:creator>Alfaya</dc:creator>
				<category><![CDATA[e-business]]></category>
		<category><![CDATA[economía]]></category>
		<category><![CDATA[tecnología]]></category>
		<category><![CDATA[Cary Rosenzweig]]></category>
		<category><![CDATA[Catalina Franco]]></category>
		<category><![CDATA[modelos de negocio]]></category>
		<category><![CDATA[productos virtuales]]></category>
		<category><![CDATA[Tendencias21]]></category>
		<category><![CDATA[virtual goods]]></category>

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		<description><![CDATA[People buy virtual goods usually for one of three reasons: to express themselves—so they’re buying virtual goods to make their avatar look terrific—or to build relationships with other people in the form of gifts. And [the] third reason, especially in gaming environments, is that virtual goods enhance your power to effect change, to win, to [...]]]></description>
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<blockquote><p>People buy virtual goods usually for one of three reasons: to express themselves—so they’re buying virtual goods to make their avatar look terrific—or to build relationships with other people in the form of gifts. And [the] third reason, especially in gaming environments, is that virtual goods enhance your power to effect change, to win, to do what you would like to do in that area.</p>
<p><a title="CrunchBase: 'Cary Rosenzweig'" href="http://www.crunchbase.com/person/cary-rosenzweig" target="_blank">Cary Rosenzweig</a></p>
<p>Vía | <a title="eMarketer: 'Boom Time in Second Life'" href="http://www.emarketer.com/Article.aspx?R=1007482" target="_blank">eMarketer</a></p></blockquote>
<p>Y la gente compra muchos productos virtuales, además. Parece una locura, pero estamos hablando de un volúmen de cinco mil millones de USD en 2009, según <a title="Los productos virtuales arrasan en la red" href="http://www.tendencias21.net/Los-productos-virtuales-arrasan-en-la-red_a3950.html" target="_blank">este artículo publicado por Catalina Franco en <em>Tendencias21</em></a> (¡gracias <a title="Ver para creer: &quot;Los productos virtuales arrasan en la red&quot; http://xfru.it/wMhM3Q" href="http://twitter.com/nordez/status/6776191794" target="_blank">@nordez</a>!).</p>
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